Combat combos
Stomp, launch, deflect, bash. That is the whole official kit until Frozen Flame prints more.
Okko The Exiled combat combos
Mighty Fang is a kanabo, not a rapier. The store names four hits. Until patch notes land, those four are the whole kit we will write as fact.

The four named hits
| Hit | What it is for | When it fails |
|---|---|---|
| Stomp | Put the club into the floor / enemy from above | You pressed jump + down and the demo ate the input (see controls) |
| Launch | Pop a smaller demon so the next swing has air | You swing too early and they recover under you |
| Deflect | Turn their hit instead of eating it | You treat it like a Dark Souls parry window we have not measured |
| Bash | The committed smash | You bash in a room that wanted a deflect |
We do not publish frame data. Nobody outside Frozen Flame has a public table.
How a room should feel
You enter, you read the demon, you pick one of the four. If you mash, Mighty Fang recovers like a tree trunk. That is the point of the weapon.
HUD in official screenshots shows a red gem counter (around 3,000 in one shot) and diamond skill slots. Treat the gems as a spendable, not as HP. We have not seen an official name for that currency beyond the icon.
Player reports we will not upgrade to facts
- Steam thread: bounce / jump + downward attack feels broken in the demo.
- Steam thread: Stage 1 boss is already a check. That is difficulty, not a hidden mechanic.
If a combo video appears in the first week after launch, this page becomes a task set, not a launch-week recap.
FAQ
Are there elements / statuses? Not in store copy. Do not theorycraft them here.
Is this a metroidvania skill gate? The Underground is gated by Deevols. That is economy, not a morph ball.




